This brief talk aims to show how the stochastic differential games contribute to the optimal solution of large-scale engineering problems emerging in smart cities where several dynamical interactions occur, e.g., the water distribution system, the crowd management, the traffic flow, power systems, among many others. We show that the general simplest problem statement leads to a complex PIDE system involving a backward Hamilton-Jacobi-Bellman equation coupled with a forward Fokker-Plank-Kolmogorov equation. Then, we discuss how this complexity can be handled for specific cases pursuing to develop real implementation. As an example, we focus on the crowd evacuation problem. Finally, future directions we are currently working on involving machine learning and stability are presented.
Motivated by a recent Diophantine transport problem about how to transport profitably a group of persons or objects, we survey classical facts about solving systems of linear Diophantine equations and inequalities in non-negative integers. We emphasize on the method of Elliott from 1903 and its further development by MacMahon in his 'Ω-Calculus' or Partition Analysis. Then we show how this approach can be used to solve problems in classical and non-commutative invariant theory and theory of algebras with polynomial identities.
The empirical success of deep learning drives much of the excitement about machine learning today. This success vastly outstrips our mathematical understanding. This lecture surveys progress in recent years toward developing a theory of deep learning. Works have started addressing issues such as speed of optimization, sample requirements for training, effect of architecture choices, and properties of deep generative models.
Machine learning is the sub-field of computer science concerned with creating programs and machines that can improve from experience and interaction. It relies upon mathematical optimization, statistics, and algorithm design. The talk will be an introduction to machine learning for a mathematical audience. We describe the mathematical formulations of basic types of learning such as supervised, unsupervised, interactive, etc., and the philosophical and scientific issues raised by them.
